ΩMEGARUNNER
Deploy energy cores across a real-world map and siphon loot while you walk. Unlike other geo-games, OmegaRunner is built on one rule: it must never force you to stop. Collect on the move — decrypt, upgrade and collect cards when you choose to rest.
- Flux economy
- 450 collectible cards
- Real OSM map
- Installable PWA

Loot is collected while walking.
You only ever stop to spend what you gathered — open cores, buy upgrades, complete card sets. The walk itself is the whole game.
Every metre of real GPS distance is XP. Auto-siphon pulls in nearby cores as you move — hands-free, pocketable, never a "stand still and tap" loop.
Points of interest around you become standing signal clusters that respawn over time. Streets, parks and landmarks are your resource grid.
Screen-wake lock and a pure-black pocket mode keep collection running with the phone away. Car-speed detection keeps it a walking game.
Deploy, walk, siphon, decrypt.
Deploy cores & siphon the grid
Tap DEPLOY to scatter a fresh batch of energy cores around you, then walk through them. A neon trail follows your path and fog-of-war peels back as you explore.
- Distance-recharged deploy charges — fuelled by your legs, not by farming
- Common data cores and 4× golden prime cores
- Off-screen quest arrows guide you to bonus objectives

Decrypt cores into Flux & cards
Back home, decrypt your whole stash at once. Cores crack open into Flux (◈) — the game's currency — and, sometimes, a collectible card.
- A cinematic decrypt reveal for every haul
- Prime cores pay 4× and drop cards far more often
- Spend Flux on upgrades, or bank it toward Signal Beacons

Collect 450 real-world cards
Three built-in sets — World Landmarks, Wild Fauna and World Cuisine — each 150 cards with genuine photography, across four rarities. Import community sets, or build your own in the Card Editor.
- Common · Rare · Epic · Legendary, with hidden bad-luck protection
- Deconstruct duplicates into shards, craft the cards you're missing
- Angular neon "keycards" with flavour, trivia and photo credits

Upgrade your rig & chase awards
Eight upgrade lines tune every part of the loop — drop density, prime yield, siphon range, cluster decoding and more. 62 tiered achievements each pay out a claimable prime core.
- Deep, long-tail progression tuned by a multi-day balance sim
- Daily walk quests and standing POI quests for bonus loot
- Trip log with distance, pace and calories per walk

A neon, synthwave-flavoured HUD.
Cyan · magenta · purple glows on near-black — tuned to look right on an AMOLED screen in your hand, on the move.




Build custom sets in the Card Editor.
A companion, no-install web tool for authoring your own .omegacards.json card sets — then import them straight into the game and collect them like any built-in set.
Add, remove and edit cards — name, rarity, trivia and photo credit / license / source — with a live preview on the real neon keycard.
Upload artwork and crop it WYSIWYG, aspect-locked to the exact card window, so every card lines up perfectly.
Export a self-contained set file with images bundled in, share it, and import it into the game in one tap. Your work saves locally as you go.
Recent builds.
OmegaRunner updates itself — open the game and you're on the latest build.
- Weekly walk quest — 20 km, 5 prime cores
- Two new upgrade lines
- Turns and backtracks now count
- Slow walking now counts
- Three new awards
- Screensaver lifts when you return
- Keep-limits per card rarity
- Quests only on nearby nodes
- Grouped "Clear" menu for trips
- Imported card art self-heals
- Screensaver arms itself when idle
- Live trip stats on the map
- Fog of war now optional
- Smoother map on older phones
ΩMEGARUNNER
Lace up, hit INITIALIZE and walk the grid. It runs right in your browser — no download, with an optional install as a PWA.
OmegaRunner is a free, solo, no-ads project. If you enjoy it, a coffee helps keep it going.